(Image Courtesy of IGN)
Feedback in the game is shown in several ways. The first, of course, is the player's score. It goes up for each note the player hits, with the amount increasing varying based on the player's timing and how many notes that had hit in a row before that note. This score determines whether the player passes or fails the song, and what grade the player gets at the end, which is perhaps the most important form of feedback a new player can receive, along with the other information that is given to the player at the end of a song.
The player's success also depends on a meter at the bottom left corner of the screen. This meter, which goes up or down based on how well the player is doing, will end the game if it reaches the bottom. In order to continue to do well, the player must hit many notes in a row and build a combo. The number of notes in the player's current combo is shown after each note the player hits, and building a large one is especially important during certain sections of each song that can guarantee victory or failure depending on how the player does. During these portions, the player must do very well, because the score given to the player is given according to the formula "score=100*x", where x is the size of the combo the player currently has, with 50 being the highest it can go.
Finally, the player's progress is shown in the amount of items they unlock. Reaching certain goals (varying from getting a certain combo to reaching a certain score) for each song unlocks new costumes, songs, and pictures to look at. Some of these goals are very hard to reach, making beating them a clear sign of progress. If the player does well enough, they can even play as other characters, and equip costumes based on outfits from other games, something that fans of those games will find a true indicator of success.
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