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The Legend of Zelda: Twilight Princess was developed and published by Nintendo for the Nintendo Gamecube and the Wii. In this single-player adventure game, the player explores the world of Hylia in order to save his friend and prevent darkness from overtaking the world.
The game, while sharing the same elements as many other Zelda games, has a few changes. The biggest is, of course, the main character's ability to turn into a wolf. The main character, named Link by default, gains this ability when he is pulled into the land of Twilight by monsters, before being freed by one of its inhabitants, Midna. They begin to travel together, going through a process of exploring the world between each "dungeon", where they move through a maze of rooms while trying to find that dungeon's boss. After defeating a boss, they return to the story, leading them to the next dungeon. The player controls this all with the Gamecube controller or the Wiimote and Nunchuck, depending on what console they are playing it on, and movement-based controls are used on the Wii version in order to make sword-swinging more natural. Some weapons can also be aimed using the Wiimote, while others depend on using buttons, just as the Gamecube controller does. Overall, the game plays very much like the previous Zelda games for home consoles, with the art and story being slightly darker than before, as the game focuses on a man fighting against darkness corrupting the world instead of, say, a teenager having to fight an evil man just because he was tricked into helping him.
Twilight Princess started development in 2003, and originally planned to release the game in November 2005 for the Gamecube. However, the Wii was planned to be released the next year, so Nintendo wanted to create a version for their new console that could be released alongside it. Instead of releasing the Gamecube version and then later releasing an improved version for the Wii, they instead delayed both titles. While this was originally met with some backlash by fans, Nintendo spent their time wisely, improving the game and making sure the Wii controls worked well. After initially discovering that their controls were not intuitive enough, they went back and revised them, introducing motion controls as a way of making it easier for the player to attack. The game was then released as planned in November 2006. However, the Gamecube version was delayed for one month until December 2006, most likely to have the ability to play the game early as an incentive for those buying the Wii. After several years of waiting, players were finally able to play the game on the console it was originally developed for, and according to critics, it was worth the wait.